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Thread Statistics | Show CCP posts - 4 post(s) |

Sizzle Anburn
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Posted - 2009.09.21 19:41:00 -
[1]
Originally by: Daemonspirit
Originally by: Mikayla Grey
Originally by: Daemonspirit
Exactly who is this going to effect?
My guess no one relevant enough to the game to make any noticeable effect...
Thats a lot of tears coming from so few.
? I was just commenting that the change won't be effective at accomplishing CCP's stated objective, and that it wouldn't have an appreciable effect on the game... Thats not tears, just my opinion - and for the record? Change won't have any effect on me or any of my toons...
Exactly and well said. It won't impact my gameplay a bit either as I have some in corp's and some not. The ones cheering here seem incapable of forming an unbiased opinion based on facts instead of emotions, and the fact of the matter is a small NPC corp tax isn't going to work at forcing people to group against their will. They could raise the NPC corp tax to 100% and it wouldn't work. The high sec NPC corp carebears would just do non-taxable things, or form invulnerable (use and dispose if war dec'd) solo corps to avoid the tax, or maybe quit if they finally get annoyed enough, but suddenly see the light and join a player corp? Not a chance.
It's a ham handed solution to attack a symptom of something that may or may not even be a problem. It's an attempt to force grouping, and I've never seen that work. You can improve things somewhat by buffing the benefits of grouping, but forcing grouping by nerfing being in the NPC corp isn't going to do anything.
At least it's inevitable failure is bound to annoy those who insist everyone should be in a player corp and play the way they do, so all is not lost I suppose 
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Sizzle Anburn
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Posted - 2009.09.21 20:04:00 -
[2]
Originally by: Tippia Another fact of the matter is that no-one is claiming that it will. In fact, the only ones talking about "forcing" people are the ones decrying the change ù most everyone else are seeing it as a way to nudge, to entice, and to attract players into PC corps since these corps now have a point of leverage that previously wasn't available to them.
The whole "it won't succeed at forcing players" is quite a strawman argument ù it has never been said to be the goal.
Strawman indeed. Trying to spin a punishment for solo play in the NPC corp into being some sort of benign "encouragement" is nothing more than playing semantical games.
Again, as I said, it doesn't impact me. So go right ahead and implement it. Just don't expect to see the results you and others seem to desire.
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Sizzle Anburn
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Posted - 2009.09.21 21:17:00 -
[3]
Originally by: baltec1
Originally by: Julian Lynq
The main point however remains that: The proposed "fix" will not achieve the stated goal.
Originally by: Domoso I'm not joining a fricking player corp other than the one I create the avoid this tax.
Seems to me that it is working.
You'd be wrong. The goal isn't to get the NPC bears to dash off and create disposable one man player corps to avoid the tax, it's to "encourage" or "nudge" haha them into REAL player corps and interact with other players instead of essentially playing solo. Accomplishing that would provide CCP with players who have a higher retention rate than solo players.
The proposed design fails at both encouraging and forcing grouping, which doesn't surprise me as it seems CCP can't make up it's mind which they want to do.
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Sizzle Anburn
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Posted - 2009.09.21 22:00:00 -
[4]
Originally by: Tippia No. A nudge is a suggestion. Forcing is removing choice.
No.
Game design changes to get people to group more are either:
Carrot (encouragement) - "If you group you'll get all these cool benefits!" This is the approach CCP has traditionally used most of.
Stick (punishment) - "If you don't group we're going to do something to penalize you." NPC corp tax in this case.
Problem with the design of this particular stick is that it can so easily be gamed.
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Sizzle Anburn
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Posted - 2009.09.22 15:53:00 -
[5]
Originally by: CCP Eris Discordia Stuff
Except for one small problem - nobody other than noobs will be paying the 11% NPC corp tax. Established players can easily just create disposable one man player corps to avoid it. Is that what you want your corp tax to do? Cause the creation of thousands of one man disposable player corps?
I'd suggest you take that into consideration, and make some sort other changes to prevent the NPC corp dwellers from gaming your change, and avoiding your tax. Otherwise your logical, well intentioned 11% corp tax punishes nobody other than noobs, and people with so much money that they don't care.
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Sizzle Anburn
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Posted - 2009.09.22 16:14:00 -
[6]
Originally by: Hythloday
Originally by: Sizzle Anburn
Originally by: CCP Eris Discordia Stuff
Except for one small problem - nobody other than noobs will be paying the 11% NPC corp tax. Established players can easily just create disposable one man player corps to avoid it. Is that what you want your corp tax to do? Cause the creation of thousands of one man disposable player corps?
And after they get bored of having nobody to talk to, they'll join a proper corp. Like players in WoW do.
So the purpose of the design change is indeed to get NPC corp dwellers to create disposable one man corps because then they'll get bored and join player corps.
My God, that's brilliant! I bow before your game design uberness sir.
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Sizzle Anburn
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Posted - 2009.09.22 16:27:00 -
[7]
Originally by: stoicfaux As for everyone forming one-man corps, I just can't get excited about being gang-banged while exiting a station after being wardec'ed. It shouldn't be necessary to have a scouting alt just to undock.
So I don't see one-man corps as the "workaround" to the 11% NPC tax.
You might want to actually read the thread before you post.
You get war dec'd you just drop the corp and form another, or better yet just join one of your other pre-formed ones. You don't even need to delete any of your corps that way. Just leave an alt in it.
It's easily gameable. The fact that most of the "yeah, stick it to the NPC bears" aren't capable of figuring out how gameable it is doesn't surprise me in the least.
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